. This bonus also applies for enemies larger than size 2. Tactical Analysis edit edit source. The Bounty Hunter is a very flexible class. He comes with a good mix of melee, ranged, stun, marking, and movement skills, letting him hit nearly any point in the enemy formation from nearly anywhere in the player's party.
Grave Robber is a class of a high mobility. It is very similar to the archetype of a rogue as this class combines the very swift melee dagger attacks with ranged dagger throwing. This class can be used differently depending on the skill combination, but mostly it should be used as a damage dealer. GR can move on the battlefield without passing the turn, thus she don't have her favourite position (although the second and third from the right are the most preferable).
If you want to, you can use him, though, as a more stationary character. Abilities such as Pick to the Face, Flashing Daggers and Thrown Dagger let him attack all of the targets in the battlefield. Both dagger abilities can deal massive damage, due to high critical hit chance. However, he is much better as a mobile class, but this works best within a party where the rest of the characters also use it. Therefore, he harmonizes perfectly with Jester, Highwayman, and, to some extent, with Crusader.
This character has a very high speed, high chance for a critical hit and quite high dodge value, but the amount of his Health Points and resistance (apart from resistance to Blight) are very low.
Statistics
Resistances
Tips:
Use this class only in the party which members do not have to keep their positions. You do not want to disable one of your members for a turn because of using a GR's attack.
Use the Lunge and Shadow Fade, in order to stay mobile on the battlefield
Class can be used as a 'dodging tank', which is a tank, who dodges the attacks instead of taking them on itself. However it works only on the higher levels, when the GR's stats of dodge are higher.
Classes that harmonize best with Grave Robber's mobility are Jester, Highwayman and, to some extent, Crusader
Combat abilities
![]() Camping skills
Hello again everyone!
I present to you my second class:
Name: The Fiend
I was inspired by Dr. Jekyll & Mr. Hyde for the idea! ?
v1.1 is uploaded!
Link: http://www.nexusmods.com/darkestdungeon/mods/40/?
Idle
Combat
Description: The Fiend is a DPS unit, focused on dealing massive damage and making reducing torchlight as much as possible! He uses skills which are all about stress and have a 33% to be amazing, okay or horrible! (On a damage standpoint)
His weapons are his claws!
Basic Stats:
Max HP 40 Dodge 0 Protection 0% Speed 0 Accuracy 0 Critical Hit 3% Damage 4 – 18
Resistances:
Stun 60% Blight 20% Disease 50% Deathblow 67% Move 80% Bleed 10% Debuff 30% Trap 25%
Abilities:
1. “Shredding Strike” – Basic attack, which inflicts minor bleeding, does more damage against bleeding targets and reduces torch light by 5
2. “Reave” – AOE attack which inflicts bleeding and has a chance for a lifesteal, also reduces your damage by 3%, increases stress by 5 and reduces torch light by 10
3. “Damning Howl” – AOE Attack which stuns the enemies, reduces your damage by 3%, increases stress by 5 and reduces torch light by 10
4. “Chaos” – AOE Attack which shuffles the enemy group and gives them debuffs, but you also minorly debuff yourself, increase stress by 20, mark yourself and reduce torch light by 10
5. “Call of Despair” – Give debuff to enemy, minor debuff to yourself, mark yourself, increase stress by 10 and reduce torch by 5
6. “Regain Humanity” – Receive -80% DMG debuff, but get slight DODGE and ACC buff, increase torch by 15 and heal 20 stress. (Also receive DODGE and ACC debuff for all eldrich and unholy enemies)
7. “Blood Elixir” – -4% Crit, but get +40% DMG, +10% Protection and heal 15 hp. (Also receive DMG and ACC debuff for all human and beast enemies)
Camping Skills:
1. “Releasement” – Inflict stress on your party and reduce torch light, but increase crit, SPD and surprise chance for the fiend.
2. “Empowerment” – Inflict health damage on your party and reduce torch light, but receive a DMG and scouting buff for the fiend.
3. “Acceptance” – Inflict stress on your party, but heal your own stress and increase ACC for the fiend.
4. “Beginnings” – inflict stress on yourself, but party gets a DMG buff.
5. “Calming Vapours” – heal party stress, heal yourself and increase your own defense, but reduce your own damage.
I just have to finish up the heroic and afflicted sprites and the fx and he’ll be finished! ?
World of warcraft download. ———————————————————————————————————————————————-
Feedback is appreciated!
Darkest Dungeon Dmg Mod Download![]() Darkest Dungeon Dmg Mod Minecraft
The Keeper (mod) is not an official Red Hook Studios product or product modification, and Red Hook Studios Inc. is not responsible in any way for changes or damages that may result from using the mod. Furthermore, “Darkest Dungeon” and the Darkest Dungeon logo are trademarks of Red Hook Studios Inc. All content in the game is Copyright Red Hook Studios Inc. All rights reserved.
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